#2091 Jan 2, 2023
2023 Spring League signups run from January 3 through January 31. Spring League play will start on February 26.
If your registration is not complete by midnight January 31 you will lose your spot in the league. No exceptions will be made. PLEASE DO NOT WAIT UNTIL THE LAST MINUTE!!!
For electronic scoring security, each team is assigned a four digit team Identification Number (TIN). To score a match, a player needs to enter the TIN for one of the teams playing the match. This is to prevent mischievous outsiders from messing with our scores. Your TIN is displayed on your team signup page, and on your team schedule and roster pages during the season. You may freely share your TIN with your players, but it should not be shared outside your team.
#2090 Dec 1, 2022
As announced at the Fall Capo meeting, we no longer require that paper scoresheets be filled out and turned in for each match. If your electronic score is complete and correct, there is no need to turn in paper.
We have had electronic scoring for almost two years, and teams have become proficient in keeping score electronically. Over the last three seasons we have had three invalid e-scores out of 847, for a success rate of 99.65%.
With the elimination of paper scoresheets, we can now post results and update standings and stats within 15 minutes after completion of the final match of a session.
Teams are strongly urged to use e-scoring. However, if both teams in a match decline to e-score the match:
#2073 Jun 11, 2021
With the introduction of electronic scoring, we can harvest statistics from game records. The first phase is now complete: Team statistics are now available. There are three types of statistics for a team: Frame, Game and Casino.
You may view the team statistics for any team by clicking the stats link at the bottom of the roster or schedule page for that team.
Frame statistics show number of frames won/lost/tied and average points per frame, by individual and by pair, with a team summary. Frames in which either team played shorthanded are not included. There are also breakdowns for frames rolled with the pallino and frames rolled without the pallino.
Game statistics show number of games won/lost, winning percentage, and average win/loss margin, by individual, by pair, and by lineup, with a team summary. Games in which either team played any frame shorthanded are not counted. Forfeits are not counted.
To be counted, the individual, pair, or lineup must have played the entire game. So, if there is a substitution in the game, that game will not be counted for:
For individuals and pairs, there are additional columns for "Clinchers" won and lost. A clincher is the final, winning/losing frame of a game. Clincher wins and losses are an indication of ability to "seal the deal."
The Casino statistics show the number of casinos scored or conceded by individual and by pair, with a team summary. Casinos in which the conceding team played shorthanded are not counted.
All three categories include statistics by individual. An individual is credited with the results of any frame/game/casino in which they participated. For example, if Alice and Bob playing together win a frame with two points, each of them will be credited with a two point frame win for the purpose of individual statistics. If Alice and Bob playing together play a full game and win by five points, they will each be credited with a game win by five points. So, Alice's results will be influenced by the quality of play by Bob, and vice versa. Take this as you will; it may lead to some interesting discussions.
We will be adding pages that show these statistics ranked within groups and also ranked over the entire season.
#1007 Jun 1, 2016
With several planned additions to the bocce website, league capos are being issued login accounts on ClaytonBocce.org. Whether for the upcoming online team signups or the planned online scoring system, it is necessary to secure and control access to functions that modify information on the website.
Website access control systems can be quite complicated: userids, passwords, secret questions, password resets, two-factor authentication and more. For the ClaytonBocce.org website we decided not to include another access control system; instead we will use well known existing systems. If you are issued a ClaytonBocce.org account, you will need to have a Facebook, Google, or Microsoft account, and you will login using your Facebook, Google, or Microsoft userid and password. We did this for two reasons:
The process for logging in to ClaytonBocce.org:
We anticipate that most bocce league members will have a Facebook, Google, or Microsoft account. If you do not have one you will need to create one. The alternative would be for the bocce website to have its own userids and passwords, but then you would have to create one of those, so what's to be gained?
Google and Microsoft accounts are simpler than Facebook, so if you just need an account to access the bocce website, we suggest either of these.